Display Name = "Chaos Domain"
Parallax Name = "StarlitSky"
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["This small room contains a wonderful treasure chest."])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=150, @volume=80)"])
    TransferPlayer([0, 945, 41, 39, 2, 1])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=150, @volume=80)"])
    TransferPlayer([0, 942, 7, 38, 2, 1])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 949, 39, 103, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=150, @volume=80)"])
    TransferPlayer([0, 948, 8, 40, 2, 1])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([887, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 3341, 1])
      ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
      ShowText(["\\n<Dungeon Spirit>"])
      ShowText(["Please come here first."])
      ShowText(["Let's unlock the gate for Luka's route."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 3341, 0])
      ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
      ShowText(["\\n<Dungeon Spirit>"])
      ShowText(["Shall we return to the original route?"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Oh, there's something we need to do before moving forward."])
    ShowText(["Proceed to the left and unlock the laser gate."])
    Empty([])

  Page 1
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Come on, this way..."])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 949, 33, 78, 0, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 949, 53, 78, 0, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["There is also a gate unlocking device in this small room."])
    ShowText(["If we don't disable it, Luka's route won't be accessible."])
    Empty([])

  Page 1
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["With this, everything that needed to be done is complete."])
    ShowText(["Now, let's move forward."])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Before proceeding ahead, let's unlock the other gate."])
    Empty([])

  Page 1
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Now, all that's left is to push forward."])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ConditionalBranch([0, 3080, 1])
      ControlVariables([11, 11, 0, 0, 1])
      ControlSwitches([31, 31, 1])
      ControlSwitches([32, 32, 1])
      PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=150, @volume=80)"])
      TransferPlayer([0, 842, 9, 8, 8, 1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 3080, 0])
      PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=150, @volume=80)"])
      TransferPlayer([0, 950, 12, 29, 2, 1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=150, @volume=80)"])
    TransferPlayer([0, 950, 46, 29, 2, 1])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ConditionalBranch([0, 3081, 1])
      ControlVariables([11, 11, 0, 0, 2])
      ControlSwitches([31, 31, 1])
      ControlSwitches([32, 32, 1])
      PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=150, @volume=80)"])
      TransferPlayer([0, 842, 9, 8, 8, 1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 3081, 0])
      PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=150, @volume=80)"])
      TransferPlayer([0, 950, 78, 29, 2, 1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=150, @volume=80)"])
    TransferPlayer([0, 950, 12, 45, 2, 1])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=150, @volume=80)"])
    TransferPlayer([0, 950, 46, 43, 2, 1])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=150, @volume=80)"])
    TransferPlayer([0, 950, 78, 45, 2, 1])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ConditionalBranch([12, "exist_party_in_map?(1,1951)"])
      ConditionalBranch([12, "exist_party_in_map?(3,1951)"])
        CallCommonEvent([9063])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=150, @volume=80)"])
    TransferPlayer([0, 951, 7, 42, 2, 1])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ConditionalBranch([12, "exist_party_in_map?(2,1951)"])
      ConditionalBranch([12, "exist_party_in_map?(3,1951)"])
        CallCommonEvent([9063])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=150, @volume=80)"])
    TransferPlayer([0, 951, 24, 46, 2, 1])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ConditionalBranch([12, "exist_party_in_map?(1,1951)"])
      ConditionalBranch([12, "exist_party_in_map?(2,1951)"])
        CallCommonEvent([9063])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=150, @volume=80)"])
    TransferPlayer([0, 951, 41, 42, 2, 1])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ConditionalBranch([12, "unlock_level < 4"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([3319, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Come, this way..."])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ConditionalBranch([12, "unlock_level < 4"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([4592, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 25
Name = "立ち入り禁止"

  Page 0
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The laser gate is blocking the way..."])
    ShowText(["It seems we can't proceed unless we deactivate this device."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The laser gate is blocking the way..."])
    ShowText(["It seems we can't proceed unless we deactivate this device."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 28
Name = "立ち入り禁止"

  Page 0
    Empty([])

CommonEvent 29
Name = "立ち入り禁止"

  Page 0
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The laser gate is blocking the way..."])
    ShowText(["It seems we can't proceed unless we deactivate this device."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The laser gate is blocking the way..."])
    ShowText(["It seems we can't proceed unless we deactivate this device."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 32
Name = "立ち入り禁止"

  Page 0
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The laser gate is blocking the way..."])
    ShowText(["It seems we can't proceed unless we deactivate this device."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The laser gate is blocking the way..."])
    ShowText(["It seems we can't proceed unless we deactivate this device."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 35
Name = "立ち入り禁止"

  Page 0
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The laser gate is blocking the way..."])
    ShowText(["It seems we can't proceed unless we deactivate this device."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 37
Name = "立ち入り禁止"

  Page 0
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
    ControlSwitches([3432, 3432, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The warp crystal has activated!"])
    Wait([30])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["This seems to be the 'Darkness: Deepest'..."])
    ShowText(["Which point will you warp to?"])
    CallCommonEvent([9102])
    Empty([])

  Page 1
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["This seems to be the 'Darkness: Deepest'..."])
    ShowText(["Which point will you warp to?"])
    CallCommonEvent([9102])
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
    ControlSwitches([3406, 3406, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The warp crystal has activated!"])
    Wait([30])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["This seems to be the 'Chaos: Deepest'..."])
    ShowText(["Which point will you warp to?"])
    CallCommonEvent([9101])
    Empty([])

  Page 1
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["This seems to be the 'Chaos: Deepest'..."])
    ShowText(["Which point will you warp to?"])
    CallCommonEvent([9101])
    Empty([])

CommonEvent 40
Name = "立ち入り禁止"

  Page 0
    Empty([])

CommonEvent 41
Name = "立ち入り禁止"

  Page 0
    Empty([])

CommonEvent 42
Name = "立ち入り禁止"

  Page 0
    Empty([])

CommonEvent 43
Name = "立ち入り禁止"

  Page 0
    Empty([])

CommonEvent 44
Name = "立ち入り禁止"

  Page 0
    Empty([])

CommonEvent 45
Name = "立ち入り禁止"

  Page 0
    Empty([])

CommonEvent 46
Name = "立ち入り禁止"

  Page 0
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    Empty([])

CommonEvent 51
Name = "立ち入り禁止"

  Page 0
    Empty([])

CommonEvent 52
Name = "立ち入り禁止"

  Page 0
    Empty([])

CommonEvent 53
Name = "立ち入り禁止"

  Page 0
    Empty([])

CommonEvent 54
Name = "立ち入り禁止"

  Page 0
    Empty([])

CommonEvent 55
Name = "立ち入り禁止"

  Page 0
    Empty([])

CommonEvent 56
Name = "立ち入り禁止"

  Page 0
    Empty([])

CommonEvent 57
Name = "立ち入り禁止"

  Page 0
    Empty([])

CommonEvent 58
Name = "立ち入り禁止"

  Page 0
    Empty([])

CommonEvent 59
Name = "立ち入り禁止"

  Page 0
    Empty([])

CommonEvent 60
Name = "立ち入り禁止"

  Page 0
    Empty([])

CommonEvent 61
Name = "立ち入り禁止"

  Page 0
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
    ControlSwitches([3419, 3419, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The warp crystal has activated!"])
    Wait([30])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["This seems to be the 'Light: Deepest'..."])
    ShowText(["Which point will you warp to?"])
    CallCommonEvent([9103])
    Empty([])

  Page 1
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["This seems to be the 'Light: Deepest'..."])
    ShowText(["Which point will you warp to?"])
    CallCommonEvent([9103])
    Empty([])

CommonEvent 63
Name = "立ち入り禁止"

  Page 0
    Empty([])

CommonEvent 64
Name = "立ち入り禁止"

  Page 0
    Empty([])

CommonEvent 65
Name = "立ち入り禁止"

  Page 0
    Empty([])

CommonEvent 66
Name = "立ち入り禁止"

  Page 0
    Empty([])

CommonEvent 67
Name = "立ち入り禁止"

  Page 0
    Empty([])

CommonEvent 68
Name = "立ち入り禁止"

  Page 0
    Empty([])

CommonEvent 69
Name = "立ち入り禁止"

  Page 0
    Empty([])

CommonEvent 70
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 71
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 72
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 73
Name = "通行止め"

  Page 0
    Empty([])

  Page 1
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["You can see the golden treasure chest, can't you..."])
    Empty([])

CommonEvent 74
Name = "EV074"

  Page 0
    Empty([])

CommonEvent 75
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 76
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 77
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 78
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 79
Name = "EV079"

  Page 0
    Empty([])

CommonEvent 80
Name = "EV080"

  Page 0
    Empty([])

CommonEvent 81
Name = "EV081"

  Page 0
    Empty([])

CommonEvent 82
Name = "EV082"

  Page 0
    Empty([])

CommonEvent 83
Name = "EV083"

  Page 0
    Empty([])

CommonEvent 84
Name = "EV084"

  Page 0
    Empty([])

CommonEvent 85
Name = "EV085"

  Page 0
    Empty([])

CommonEvent 86
Name = "EV086"

  Page 0
    PlaySE(["RPG::SE(@name=\"Switch2\", @pitch=150, @volume=80)"])
    ControlSwitches([3347, 3347, 0])
    PlaySE(["RPG::SE(@name=\"Collapse2\", @pitch=150, @volume=80)"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["The sound is distant... It seems it's not a mechanism of this route."])
      ShowText(["I hope I can be of help to someone."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["The sound is distant... It seems it's not a mechanism of this route."])
      ShowText(["I hope I can be of help to someone."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["The sound is distant... It seems it's not a mechanism of this route."])
      ShowText(["I hope I can be of help to someone."])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 87
Name = "EV087"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([886, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 88
Name = "EV088"

  Page 0
    ConditionalBranch([12, "unlock_level < 4"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([4306, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 89
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 90
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 91
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 92
Name = "通行止め"

  Page 0
    Empty([])

  Page 1
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["If you veer to the side, there's a treasure chest."])
    ShowText(["It's a microcosm of life, isn't it?"])
    Empty([])

CommonEvent 93
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 94
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 95
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 96
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 97
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 98
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 99
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 100
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 101
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 102
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 103
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 104
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 105
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 106
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 107
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 108
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 109
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 110
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 111
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 112
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 113
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 114
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 115
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 116
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 117
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 118
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 119
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 120
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 121
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 122
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 123
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 124
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 125
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 126
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 127
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 128
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 129
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 130
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 131
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 132
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 133
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 134
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 135
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 136
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 137
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 138
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 139
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 140
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 141
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 142
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 143
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 144
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 145
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 146
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 147
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 148
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 149
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 150
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 151
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 152
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 153
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 154
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 155
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 156
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 157
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 158
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 159
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 160
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 161
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 162
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 163
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 164
Name = "通行止め"

  Page 0
    Empty([])

CommonEvent 165
Name = "EV165"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["We've finally reached the last floor..."])
    ShowText(["If the other two routes haven't been cleared, we can't proceed."])
    Empty([])

CommonEvent 166
Name = "EV166"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["We're blocked by the gate and can't move forward for now."])
    ShowText(["This gate will be unlocked near the end of Ilias's route."])
    Empty([])

  Page 1
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["The gate has opened..."])
    ShowText(["Now, let's move forward."])
    Empty([])

CommonEvent 167
Name = "EV167"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["We're blocked by the gate and can't move forward for now."])
    ShowText(["This gate will be unlocked near the end of Alice's route."])
    Empty([])

  Page 1
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["The gate has opened..."])
    ShowText(["Let's keep moving forward."])
    Empty([])

CommonEvent 168
Name = "EV168"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["We're blocked by the gate and can't move forward for now."])
    ShowText(["This gate will be unlocked near the end of Ilias's route."])
    Empty([])

  Page 1
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["...Well, shall we proceed?"])
    Empty([])

CommonEvent 169
Name = "EV169"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["We're blocked by the gate and can't move forward for now."])
    ShowText(["This gate will be unlocked near the end of Ilias's route."])
    Empty([])

  Page 1
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["The goal is just ahead..."])
    Empty([])

CommonEvent 170
Name = "EV170"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["It seems there's nothing beyond here."])
    Empty([])

CommonEvent 171
Name = "EV171"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Going this way is pointless..."])
    Empty([])

CommonEvent 172
Name = "EV172"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["……………………"])
    Empty([])

CommonEvent 173
Name = "EV173"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Up ahead is the convergence point."])
    ShowText(["Are you ready?"])
    Empty([])

CommonEvent 174
Name = "EV174"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Up ahead is the convergence point."])
    ShowText(["Are you ready?"])
    Empty([])

CommonEvent 175
Name = "EV175"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Up ahead is the convergence point."])
    ShowText(["Are you ready?"])
    Empty([])

CommonEvent 176
Name = "EV176"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["The Dark Route has finally reached the last floor."])
    ShowText(["Now, let's proceed with resolve."])
    Empty([])

CommonEvent 177
Name = "EV177"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["I'll guide you to the very end..."])
    Empty([])

CommonEvent 178
Name = "EV178"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["There's a treasure chest over here..."])
    Empty([])

CommonEvent 179
Name = "EV179"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Inside this small room, there's a switch to deactivate the laser gate."])
    ShowText(["If we don't disable it, Luka's route won't progress."])
    Empty([])

  Page 1
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["There's no need to be here anymore."])
    ShowText(["Let's go back."])
    Empty([])

CommonEvent 180
Name = "EV180"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Before proceeding ahead, let's unlock the other gate."])
    Empty([])

  Page 1
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Now, all that's left is to push forward."])
    Empty([])

CommonEvent 181
Name = "EV181"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 3342, 1])
      ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
      ShowText(["\\n<Dungeon Spirit>"])
      ShowText(["There's one more device that needs to be deactivated."])
      ShowText(["This way, please..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 3342, 0])
      ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
      ShowText(["\\n<Dungeon Spirit>"])
      ShowText(["Now, let's go..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 182
Name = "EV182"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["……………………"])
    Empty([])

CommonEvent 183
Name = "EV183"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["This is the last floor, isn't it..."])
    ShowText(["There's also a gate deactivation switch for Luka's route along the way."])
    Empty([])

CommonEvent 184
Name = "EV184"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["There's a treasure chest here."])
    Empty([])

CommonEvent 185
Name = "EV185"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["The correct route is this way..."])
    Empty([])

CommonEvent 186
Name = "EV186"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["The correct route is this way, but there's something to do before proceeding."])
    ShowText(["First, let's head to the right."])
    Empty([])

  Page 1
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["The gate for Luka's route has been unlocked."])
    ShowText(["Now, let's proceed upward!"])
    Empty([])

CommonEvent 187
Name = "EV187"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["We need to unlock the gate for Luka's route."])
    ShowText(["First, this way, please..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 188
Name = "EV188"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["With this, the gate for Luka's route has been unlocked."])
    ShowText(["Now, let's move forward."])
    Empty([])
